Friday 16 October 2015

We'll Make A Mario Out Of You! - Super Mario Mker


Hello beautiful people of the Internet! And not so beautiful ones... hehe. Today it's time to embrace all your creative genes because the time we've all been waiting for is finally here! No it's not. Danganronpa V3 isn't out yet. Oh come on Sin you love Mario, why are you never happy with anything? How about because I absolutely hate the fact that Nintendo have released this game? Is that enough for you? B-but Sin... Why...?

Don't get me wrong here I really do adore the Mario franchise, there's a reason such a simple game has stood the test of time so well, but to me, Mario Maker is a game I never wanted to come.... Never... Sin... But you've always talked about wanting to make your own levels... The things you would do... And you've had so much fun making levels with this game... I never thought I'd hear you say anything bad about it. Well yeah that's true, it really is a great game but... don't you think the statement Nintendo is making by releasing this is just saying 'Mario is in your hands now fans'? I mean, with everyone making their own levels now, nothing will ever be new and unique right? With the release of this game, how can Nintendo ever release a new Mario game? it'll always be compared to Mario Maker levels! It'll always be too boring for the really good players, or too hard for then casual players if they go the other way! With this game Nintendo have basically killed their franchise! At least that's the way I see it...
It's great if you wall off or put springs in front of the entrance the the castle, Mario gives up after a while and just crouches all sad looking!
... You are a horrible person. No wonder you don't have a boyfriend.
I-I'm waiting for the perfect guy, okay!?
Uhh... Well... I guess that really is one way to look at it, but don't forget Mario Maker can only do so much. Nintendo are the ones with the real power to create here, they can add new mechanics, new enemies, new powerups... All kinds of things you know? And with games like Mario Galaxy and other 3D titles still very much an option, this isn't then end of Mario forever... okay? Hmph... Just shut up!

Let's just talk about the freaking game! That's what we're here for right!? Okay okay! Gosh... Well, the game itself is exactly what it sounds like, a game to create, play and share the Mario levels you've always dreamed of making, and as far as a game creation tool goes it's as in depth as you could hope for. Yeah basically everything's there, you can choose what kind of level you want to make, from the standard outside levels to caves and swimming and of course Bowser's castles. My only qualm with the tools available to you is that you have to unlock a large majority of the tools you can use... and not even through playing the creator... It's days! DAYS! Finally you can use everything on DAY NINE. NINE! Though I guess this isn't much of a problem it does have the immediate hassle of limiting your creativity from the get go. But that's probably just so you can get used to the creator tools right Sin? Well maybe that's true, but I still feel that not being able to use hidden blocks or even spawn any powerups other than standard mushrooms is just too restrictive. Couldn't seem to control the movement of enemies either Ren, when I look back on my first levels made they were all so boring because I had barely any tools to work with... ugghhh....
They really included everything they could think of huh?
More options than Sin's panty drawer...
WHAT DID YOU JUST SAY!?
But looking at the creator when everything's available? And you really don't have to use it long to finally have everything available at least... and when you do? Well you couldn't really ask for more! Every feature and enemy you can think of is in there waiting for you to use and create truly great levels. Nintendo have done a great job of leaving in all the mechanics from the Mario games we've been playing over the years. New Super Mario style levels have wall jumps and those helicopter hat mushrooms, the Mario Bros World levels let you spawn in feathers for Cape Mario and those blocks that spin and let you pass through them for a while when you hit them. Your chosen style of level gives you a slight restriction on what you can create, but that's understandable, I mean a lot of the code in Mario Maker is probably just ported over from the old games. And props to Nintendo for not butchering the games by making things you couldn't do previously possible. I would so break this game if you could make those giant super mushrooms from NSMB Wii appear in the older games...

Oh and let's just say, if you think you're going to create the hardest most impossible level out there someday, just remember if you want to upload a level online... you have to beat it, one life, no checkpoints, all skill. Thank god for that. I know right? Nothing stopping you from hiding a door to the end somewhere though right? I hope you realise 1,000 unbeatable levels were just released into the wild because of you. Ow!
For some strange reason, sometimes special mushrooms will spawn instead of normal ones turning Mario into this... uh... thing.
(He's so lanky... it's almost as horrible to look at as you Ren...)
Other than the creator, there's not much to the game itself, it doesn't really come with any levels in built for you to play as if it were a proper Mario game, but if you're not cut out for creating levels, or just want to play, you still NEED this game. That's right, Super Mario Maker itself brings us the 100 Mario challenge! 100 lives to complete 16 Easy, medium or Hard user made levels. it's definitely the main thing that keeps me playing this game, you'll almost never see the same level twice and it's really amazing seeing what wonderful creations people can make with its tools. Some of the levels are just so insane and make use of mechanics I didn't even know existed (like the fact that spinning on certain enemies won't actually kill you even if falling on them normally would). The hard challenge really pushes the limits of each Mario version's mechanics and no run will ever be the same due to the sheer number of levels, making it a great game for players of all skill levels and maintaining a TON of replay value. Of course some levels classified as hard are exactly that because they're nothing but unbeatable enemy spam or an impossible level with a hidden door that some kid thinking he's a genius made. But there's a skip button for anything like that. Thank god.
I don't know what the hell is going on here but this is NOT why the phrase 'Power To the People' is a thing!
All in all Mario Maker is every Nintendo fan(boy)'s dream, giving you everything you could possibly want to scream at the world 'COME AT ME' and pose a real challenge. true Mario pros can have all their 'filthy casual' concerns about normal Mario games wavered by taking on the 100 Mario challenge, and with no two levels ever being the same this is truly the greatest Mario package in the world. An absolute must for everyone who enjoys our favourite plumber.

Well that's all for this week folks! We're done? Okay I'm going to make more levels! No wait Sin but we haven't- Shut up Ren! We love you all! Ah! Wait! Sin! Come back!

No comments:

Post a Comment