(To an outsider, this is a chaotic and difficult to understand box art, to a fan, it is a near perfect summary of 75% of the game) |
Set in a distant dystopian future Freedom Wars is a unique game that sees your fully customization character slammed with a 1,000,000 year sentence for the heinous crime of developing amnesia during a combat mission. In a world where everyone lives in giant complexes (Panopticons) built in the world's major cities, fighting over the few remaining resources as best they can, something like amnesia is a major drain on resources. By completing missions assigned to you by the higher ups, you gain pardons and shave years off your sentence. The game could easily have taken this theme and held it through the whole time, but there's a very solid underlying story surrounding conspiracies and cover-ups that develops later on. After snooping into restricted areas you find a girl that's been captured, and find the resolve to find out the mystery of why she's there. And it gets chaotic as hell.
A surprising amount of customization options, featuring Sin's foundation makeup palette. Whoa. Gross. I wouldn't even wear clothes in those colours. But... You only wear red clothes anyway...? |
So the missions all kinda feel the same... At least they always still feel pretty damn epic. |
Combat controls are logical and responsive, if not somewhat basic. With melee weapons you can do light and heavy attacks, and there's a wide variety guns to fire depending on your situation. We personally preferred light melee weapons, as they are the only weapons that let you directly sever Abductor components which can then be collected to help upgrade your gear. But upgrades often require hard to acquire parts, so it can be a bit of a grind to get a powerful weapon you really want, and believe me, you'll need it. Additionally, going into battle you have a special kind of weapon called a Thorn. It's basically a grappling hook, and it really brings out the best in the game's combat system, allowing you to cling to and maneuver from walls, as well as latch onto enemy Abductors in order to get close for attacks, or drag them to the ground and temporarily immobilize them. Though it adds an astounding level of extra depth to the combat, it has limited use and can be a bit finicky to use, with the collision being so accurate you'll struggle to land it on particularly thin limbs so you can sever them off. Oh and did I mention that all severing is done by spamming the O button? If you'e like us your thumbs are gonna hurt, because those limbs don't come off easy, that's for sure.
The whole 'We're always watching' trope is starting to get pretty old. It's kind of necessary though... Isn't it? Yeah... It was disappointing that the Panopticon magazine was just five pages of a 24-Hour Surveillance banner though... |
... Well... We uh... Knew the customization offered a lot but... ... (Sigh) |
Ren Score: 9/10
Sin Score: 8/10
No comments:
Post a Comment