At the basics of it, Omega Quintet is a JRPG with a lot of bright colour and charm. Well what do you expect? It's a Compile Heart RPG, that's about all it's got going for it. Now now Sin settle down a little, you've played this one, it's not 'just' a Compile Heart RPG this time. I get that it's got the same sort of... uh... feel to it, that other Compile Heart RPGs have- You mean it's basically an all girl cast fitting about every freaking Japanese stereotype you could possibly imagine, and it's littered with needless fanservice that is a disrespect to every good JRPG out there? That kind of Compile Heart feel!? Uh... Well... yes... but that's kind of what Compile Heart do, let's be fair their JRPG's aren't exactly Final Fantasy or Pokemon quality, the fit a niche and appeal to a... uh... different kind of audience... yeah that's right! A different kind of audience! So... Perverts like you then? I get it, no wonder you buy all their games... I am not a pervert!
Compile Heart RPG's... Pointless fanservice at its pointless finest |
You get to change the party's formation as is pretty standard for JRPG's, but in this *turn based-combat* RPG each of the different weapons have a different effective range. Attacking an enemy in the back line with a hammer like an idiot for example will be much more likely to miss, and far less damaging than if you attacked with a Sniper weapon for example. While the differences from this aren't exactly game-breaking, and you can ignore this mechanic for the most part on easier difficulties, optimising your attacks is pretty key as the enemies get stronger... which would be fine if you could properly plan for each fight. Except that's harder than you would think, enemies spawn in random locations in the combat screen so there's no guarantee your AoE abilities will hit all of them every fight. And even more annoying is both you and your enemies will have moves that can knockback and it happens all the time! It's extremely difficult to keep your targets at an effective range so you'll often just end up plowing away at them until they die. There's a lot you have available to play with in combat, it's kind of refreshing to have so many mechanics for great players to really shine. Between knockbacks, delaying turns, the 'voltage' of the battle and bonuses granted when certain moves are used after another there's enough features to get to grips with here that the whole experience feels extremely rewarding for no apparent reason. That's a good thing though right? Totally.
Omega Quintet is one of the few JRPGs that can see you fighting up to ten monsters at once, and it's a pretty impressive spectacle. Don't usually get to use more the four characters at once either. Not like this at least. It's nice. |
How does a team that spends so long fighting monsters even get to rehearse! And how can they always look so happy!? Aww... You're just jealous... I AM NOT! |
If you pan the camera down enough on the field the girls will cover their skirts and tell you not to look. It's a unique and nice little tou- Ow! You... Pervert! |
So that's all we have this week everyo-
Hey! Don't cut me off like tha-
I refuse.
Wha- You can't jus-
I just did. Look forward to next weeks post everyone! We hope this one was worth the wait! Until then beautiful readers! We love you all!
Grrrr..... REN! You're going to pay for this!
Oh be quiet Sin... You're such a diva.
... What did you just say...?
...Ah... uhm.... N-Nothing!
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