Hello beautiful people of the Internet! And not so beautiful ones... hehe. Wait, what is this!? Could it be!? We're back!? Oh calm down, it's not like anyone actually cares that we're doing this. I'm only here because YOU got bored and were so sad without all your 'adoring fans'. Oh be quiet Sin you were practically begging for us to end our long hiatus and go back to reviewing. I-I was not! Ngh... Just shut up Ren and get on with it! Whoa hey! There's no need to push!
Enough fooling around! Let's get right into this! Root Letter is a recently released visual novel mystery game for the PS4 and PSVita. You play a 30-something male protagonist who sets out on a long trip from his hometown of Tokyo to Shimane in search of his penpal from 15 years ago, in the hopes of finally meeting her and maybe even more... The entire premise of this game actually really pisses me off. he exchanged like eleven letters or something with the girl 15 years ago and only now all of a sudden he's had this urge to go see her? If it were me I'd be more than a little creeped out. How do girls usually react when you're like that Ren? Hey I'm not some kind of creeper guy cut me some slack! Oh yeah...? Then will you now tell me what exactly you were doing in my room the other day? Th- That was... research! For this review! Yeah! ... Sure it was...
I'll make one guess as to what those other things are... For God's sake Sin... Really? |
This game is all about realism though, a realistic story (although at times you certainly wouldn't believe it), and all the locations featured in the game are real parts of Japan's Shimane Prefecture. There's even a handy little guidebook within the game that will teach you about the places you visit if you're interested. In that regard it feels more like a game for people interested in learning more about Shimane than those looking for a good mystery story, but honestly this game could have been set in the fictional land of Dundledooseldorf and little would be different. Real places is cool and all, but it doesn't actually mean anything in the context of the game.
At least it can be said that every aspect and place in this game looks absolutely stunning. |
The most fun from the game takes place in little interrogation sections as you use the clues you have gathered to reveal the identity of the former classmates. There's dialogue and you get to present evidence in a largely Phoenix Wright style gameplay sequence. Slapping evidence in someone's face feels equally impactful and the voice over dialogue does a great job of adding to this effect, however there's little punishment for being incorrect and other options are so un-obvious you'll be lucky to be right without some trial and error.
I know if I were there confronting this guy I'd be saying a lot more than just that the way these characters are. Control yourself Sin, I thought we were past the days of making the postman cry every time he comes... |
Overall the game is probably a bit too realistic and winds up coming off a bit mundane. The setup, while I disagree with a lot of the extremely convenient circumstances surrounding getting your information, is good; just executed somewhat poorly. Couple that together with an occasional translation error, max-cringiness protagonist and a cast of characters which seem to have kept an embodiment of teenage angst with them for 15 whole years and everything just falls a bit flat. Well hey at least the music is relaxing, they got the soundtrack down perfectly, so there's a small plus. There was so much potential here. Try harder next time Kadokawa Games.
... I mean I actually really enjoyed the game you know.
Oh come on you'll sit through anything and say it's great.
I do not!
... ET on the Atari.
... Shut the hell up.
Until next time friends!
We love you all!
Ren Score: 6/10
Sin Score: 3/10