LEGO: Dimensions, released in late 2015 is the latest 'toys to life' cash cow game trying to capitalize on the popularity of Skylanders and Disney Infinity. The culprit this time being the LEGO company. Since these kinds of LEGO games began, back when the first LEGO Star Wars was released they were a fresh and comedic take on some of our favourite series. However as time has gone on, the LEGO games have been somewhat losing their luster, and fail to capture the original appeal of the first ones. We can't really say if this is because of the novelty of it all getting old or just not lending itself to a series properly, but regardless, we have a problem with this particular title for a different reason.
I wonder why the Wizard of Oz was something they wanted to use. Since when was this something you would want lego of? What are you saying? I'd kill for those minifigures, a build of a small cottage and more little red flowers than I can count. Honest. |
Don't get us wrong here, it's nowhere near as poorly executed as that. The main plot of the story has 'bricked it' a bit to say the least (Please tell me you're not going to be doing that throughout the whole review...) but at least the stories of the individual worlds are good enough, and the crossovers work very nicely. Take for example the Simpsons level pack which sees LEGO Movie villain President Business trying to take over Springfield. It's pretty cool to see these characters from very different universes reacting to and interacting with each other.
A sense of humour worthy only of Ren's idiocy. (Excessive laughter) |
That little something is clarity. Now we're not saying a game needs to hold your hand the whole way through, god no. But this game manages to give you so little information it is EXTREMELY difficult to figure out what to do next sometimes. The Doctor Who level pack is especially bad for this, offering multiple different areas with multiple different time periods all of which you have to do certain things in to progress. Playing through that level is hell on Earth, and while this is the most severe case by far, other parts still keep up a fair level of confusion. I sometimes marvel how this game can be aimed at kids when even adults are having trouble dealing with it.
Unlike in previous LEGO titles, if you want to find every hidden collectible in this one you'll want to have a good income. Most collectibles will be hidden behind some kind of barrier that can only be passed by characters with certain abilities, and there are a lot of them. While this was the same in previous LEGO games, the fact that you need to spend real money instead of just studs for these collectibles just feels like extra money-grabbing. There's the ability to 'Hire a hero' for a sum of studs in certain places, but you're not always given the option and it doesn't really feel the right way to play.
Dunno what you're smiling at, you couldn't figure out how to complete your own Level Pack either. Is he... putting the moves on her? ... I'm not even gonna... Oh for the- You pervert! |
Of course we can't forget the real reason you would choose this game, which is of course the LEGO figures themselves. They're all good quality and have lovely looking stands, but when it comes to building some of the accompanying toys, it is admittedly a lot harder than it should be. Each add on box only comes with the instructions for the character figures, and the other instructions all get displayed on screen. The main problem with this comes that this makes the instruction extremely tiny and difficult to see, couple that with the fact that every figure is made up of small and very similar looking parts you'll find yourself either making mistakes or rubbing your face on your screen just to see whether you're supposed to be using the white stud or the clear one. The instructions are also much simpler than those of a traditional LEGO set, while you could argue this is because of the size of the things you're creating, it doesn't halt the fact that placing basically a single block each step takes away significantly from the feeling of something epic come together.
When you put together all this with the fact that the games is possibly the worst optimised game we've played in a long time, it's a bitter pill to swallow. Perhaps it's because we've been playing the WiiU version, but loading times between levels takes ages, and for example activating certain characters rage mode abilities makes the game load a new bigger sprite of them for just as long. AND in general the game is the glitchiest one we've seen in a long time just from playing casually. Within 30 hours of playtime the game softlocked 5 times with characters being locked in respawn-instant death loops or being locked into a boss fight forever because taking figures off the pad to remove them from a spell doesn't work, and the game has flat out just crashed at least three times.
You know you're doing something wrong when building the portal out of bricks before you really start the game is the most epic feeling you have playing it. |
Though we've done our best to enjoy this game, it's been a real struggle to say the least, which in itself is a big disappointment for game with so much potential. The figures may be a wonderful thing, but for gamers with such fond memories of the LEGO Star Wars games, this one leaves a bitter taste in the mouth.
It's a hard brick to swallow. Ow!
Shut it Ren!
Heheh...
Are you coming back to play with the figures again Ren?
Yep! they're more fun than the actual game anyway.
I know right? Anyway! Until next time folks!
We love you all!
Ren Score: 6/10
Sin Score: 2/10